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We've had to tweak this slightly, based on changes to settings definitions made in the day one patch, but it is interesting to note how close these settings are to the game running at its maximum - so moving beyond the level of fidelity set by Series X is going to be challenging. These are indeed optimised settings designed to give the best bang for the buck if you're looking for fidelity or higher frame-rates. Onto settings recommendations and in this area I'm going to defer to Playground Games, who supplied us with the closest match to Xbox Series X's quality and performance modes. What I can say though, is that achieving 4K60 is doable on mainstream chips like the Ryzen 5 3600, but pushing beyond 60fps at higher resolutions or sustaining 120fps is going to be a challenge for even the most powerful chips.
#Forza horizon pc online 720p#
This is worth flagging as 720p or benchmarks are often used to eliminate the GPU from testing, but in this case, it's actually reducing the workloads for the CPU too. This makes sense on a technical level as higher res requires higher level of detail for geometry and textures, but it also means that CPU performance in this game scales with internal resolution - the game is heavier on the CPU at 4K than 720p, for example. It's representative of a high stress area in the game that taxes both CPU and GPU and there's an excellent after-action report.īeyond that, there are a couple of 'gotchas' to be aware of in understanding performance - for example, the level of detail of geometry and draw distance for objects are affected by the chosen internal resolution, so the game at lower resolution also has worse LOD. Ultimately, the settings are good enough but they're difficult to use and do not go far enough - though the benchmark is great. I can't see any evidence of reconstruction like TAAU, DLSS or XeSS, so this is very basic stuff.
#Forza horizon pc online 1080p#
What you do get is a very basic resolution adjuster that isn't much use: the ultra quality mode is effectively a basic 1656p upscale which drops to 1440p for the quality mode, 1296p for balanced and finally performance mode is a basic 1080p upscale. Shader re-compilation also kicks in, and although shorter than the initial pause, it adds to the wait.īeyond that, there's the sense that general settings selections are pared back compared to prior Forza titles, so the dynamic settings management that worked so well is now gone, while key features used in the console versions such as dynamic resolution scaling are absent. The problem here is that it effectively kills the tuning process as you have no instant way of knowing what the impact of the settings change is and what the performance gain - or loss - may be.
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Where I do find Forza Horizon 5 somewhat onerous is the requirement to restart the game after adjusting certain settings. FH5's technique of a single compilation period on first loading really is the best way to address this. Stutter seems to be a common issue on many PC titles right now, especially those using Unreal Engine 4, and it occurs as shaders are compiled on the fly as they are needed. It's a little on the time-consuming side - even on a high-end PC - but it's worth the wait and it's necessary to ensure smooth performance with little stutter.
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On first loading the game, you're met with a pause as the game compiles its shaders for your specific graphics hardware. We've already established that Forza Horizon 5 scales exceptionally well over Xbox hardware old and new, but has Playground Games managed to achieve the same quality on PC? Additionally, does the PC release scale beyond the bar set by Xbox Series X, offering even better graphics? And finally, what settings should you be aiming for to replicate and then build upon the console experience - and what kind of GPU will you require?įirst up, a word of explanation on Forza Horizon 5's initial set-up times and its general accessibility in tweaking settings.